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1996 These forms are created through an interactive process using genetic algorithms. Fitness for subsequent generations is user-driven through a process of aesthetic selection rather than goal driven procedures. A series of "random" forms are created by the system for the initial pool, a user then selects which objects have the most "potential" (either visually, or to emerge certain characteristics for example linearity, reflection, etc), the system then mates, mutates, and recombines these codes for subsequent generations.
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